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Streaming Media Definitions
- Streaming
- A process in which an application or plug-in can begin playing
back the contents of a file before it is fully downloaded. Usually
streaming works by downloading an initial portion of the file,
known as a buffer, into the user's viewer or player. This application
then begins playback of the file while the remainder continues
to "fill in."
- Bandwidth
- Refers to the rate or amount of data that can be transferred
from one point to another--usually between a Web server and an
application such as a Web browser. Because of their size, multimedia
files often consume large amounts of available bandwidth. Low
bandwidth is a disadvantage in delivering video files over the
commodity Internet.
- bps/Kbps
- bits per second/kilobits per second. Common units of measurement
for data transfer rates. A bit (short for binary digit) is the
smallest unit of computer data--a 1 or a zero. A kilobit is 1,024
bits (2 to the 10th power)
- Buffered
- Data that is collected but held back rather than made available.
Similar to a translator on the news listening to a whole statement
before telling you what the speaker has said, rather than trying
to give you a less accurate, halting, word by word translation.
- Codec
- Compression/decompression algorithm. Programs used to convert
and compress analog A/V sources into digital files then decompress
them upon playback.
- Encode
- The process of converting media (sound, video, etc.) so it can
be streamed to and played by RealPlayer
- Frame rate/fps
- The number of frames per second that a video file displays.
A full motion video, like television broadcasting, is 30 frames
per second.
- Multicast
- Used for broadcasting big events over the Internet. Multicasting
allows a single computer to create the content (concert, film,
etc.) and many computers to play the same single stream.
- Sampling frequency
- The number of times an audio file is quantitized, or sampled,
in a given period of time. The highest pitch an audio file can
produce is exactly half of the sampling rate, so higher frequencies
produce better range and thus better quality audio. 22.050KHz
is a common sampling frequency for computer audio files.
- SureStream
- Optimizes your media experience by shifting between streams
encoded at higher and lower bandwidths. If there is heavy Net
Traffic , RealPlayer can opt to downshiftš to a stream that will
have fewer problems during playback. Also, if you have a particularly
good connection, or
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- if congestion clears on the net, RealPlayer can 'upshift' to
a higher quality stream.
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